Hi Bass, this is Chris (lead designer of the game), happy to answer your
question.So each deck is a mill deck, but the way damage generally
outputs in the game (combined with each player drawing two cards on their turn)
means that most games last in the 8-10 turn range. In addition, there are lots
of ways to restore cards back to the bottom of your deck, as well as ways to
destroy cards permanently out of the game, so what works against one faction
might require a different approach against another faction.Revealing
your trap cards (what we call Manifesting) is very simple - you play or use a
card that says "Manifest X" (where X is the resource level of the card
you want to flip over). You then flip a card of that type of your choice over
(usually in front of your opponent, as you know what you've traded them),
resolve the Heresy effect (printed on the bottom of the card), then at the end
of the turn the card flips back face down and is randomized if they have more
than one of that particular resource. The card being Manifested remains a
resource the entire time.One quick note for Ryan - Deity powers are
always only once per game unless they say "Passive".
Wait so is every deck essentially a mill style deck? that sounds... not great.
I'm curious about how activating cards you've given your opponent
works though. That sounds like it could create an interesting layer of strategy.