Game Title: "Teenage Zombies: Invasion of the Alien Brain Thingys"

Platform: Nintendo DS

Studio: Ignition Entertainment

Rated: E for Everyone 10+

Rating: 6 out of 10

THE REVIEW

Gameplay: It is time for the zombies to become the heroes. Aliens that look like brains have invaded Earth and the living humans weren't as prepared to stop the invasion. In fact, they human race failed miserably. So, drastic times calls for drastic measures, and that means Earth has recruited zombies to save itself. Really, who else would be better than a bunch of brain-eating-zombies to take care of brain-shaped aliens?

Graphics: Watching the zombies leap, crawl, hang and slide around the screen brings to mind any new show on Cartoon Network. And if you want to get technical, "Teen Age Zombies" is very similar to a Cartoon Network DS game called "Ed, Edd and Eddy." Like that game, players must choose which of three zombies — basketball star Lori "Lefty" Lopez, swim teamer Finnigan "Fins" Magee and skater Zack "Half-Pipe" Boyd — has the right attributes and skills to overcome certain obstacles in their quest for food (brain aliens). Throughout the game, players will run into enemies such as the Big Brain and an array of soldier brains, mutant rats, crocodiles and controlled humans.

Audio: The audio sounds like a Cartoon Network show, with a narrator, and the sound effects when the brain aliens meet their doom between the jaws of the zombies is most satisfying. Even the music adds to the aura of this little spooky game.

THE WRAP-UP: "Teenage Zombies: Invasion of the Alien Brain Thingys" doesn't captivate the gamer like "Animal Crossing," "My Sims" or "Tetris DS," and there is a danger that younger players will get tired of it.

Parent's take: Sure the idea of zombies attacking and eating brainlike aliens is a little morbid and gross, the way the action is presented in this game is more cartoonish than anything. The rating for 10-year-olds and up is a good way to gauge the game, but as always, parents should make the final decision.

Final word: The natural control of the game is easy to understand. And while some of the puzzles, like figuring out how "Fins" Magee can reach an extended wire two stories above his head, can get a little difficult, it is an analytical game that helps with problem solving.