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Y. student researches effects of video games
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Your post wasn't up when I posted mine, spooky how we both mentioned bias, just wanted you to know that wasn't aimed at you.
With regards to your post.
Exactly, it's all about the numbers and how they are interpreted and used. As I stated earlier about Keith Bakker, what he originally thought of as an addiction is looking more and more like an escape from social and family problems, the low self-esteem and social problems led to the Game playing, not the opposite.
I don't see this report so much biased (it even states that parents' shouldn't rush out and remove Video Games), but I think there's some lack of investigation over cause and effect and which is which.
I have a good friend who is one of those sterotypical World of Warcraft geeks. He admits he has no time for anything else since he has been playing 8+ hours a day for years now, he even took a semester off of college just to play 24/7. I've grown up with this guy since elementary school and I can tell you he has ALWAYS been like that and he wasnt allowed to touch video games till he was 16. The only difference was that instead of Pwning N00bs on WOW he was throwing kids lunches at them and pushing people.
So the study consisted mainly of young white college students...could you have pigeon holed this study any more???
One study does not claim to be representative of all gamers, and we were in no way making that claim. We are not even claiming generalizability to the 18-25 age group, this is just what we found in our sample.
Media has a way of really spinning these stories that are not always accurate. However, in our study, we did find that video game use was related to only negative behaviors for students this age. Does that mean this applies to all gamers? No. Does that mean video game use causes these outcomes? Certainly not. It is possible that video game use could be positive in a number of ways, but given the variables we measured in our study, it was related to only negative outcomes...
I am in a guild of great friends and the leader and his wife both play, and they have a great social life, with me, and others perhaps its the MMORPGS that should be better monitered to decide what constitutes as negative sociality.
Our family eats dinner together, has talks, even plays some games together, and we're never stronger than when we're doing a great activity like that. Video games don't ruin lives. Ignorant people do.
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There's an interesting bit of research by Prof. Christopher Ferguson of Texas A&M International University, which states that there is no link whatsoever between Violent games and school shootings.
I quote from it:
'As for the news media, it has long been recognised that negative news... �sell� better than do positive news... As for social scientists, it has been observed that a small group of researchers have been most vocal in promoting the anti-game message... oftentimes ignoring research from other researchers, or failing to disclose problems with their own research...'
No doubt there are a whole bunch of people here who will immediately assume that this report is biased because it says something they don't want to hear.
No matter like this is ever black and white, and trying to say simply 'Video Games are Bad in every way' is bias in and of itself.