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Y. student researches effects of video games
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I've enjoyed playing online games with friends, and coworkers and I think I've better established relationships with some co-workers due to our mutual enjoyment of video games.
Just one's opinion.
I was recently in Utah for the purpose of preparing new legislation to make game retailers stop selling adult games to kids. This study could not have come at a better time, and in Utah no less!
Jack Thompson
Also, I have great suspicions about the accuracy of this research, go to socially deprived areas, where drug taking is rife, and ask them whether it's Video Games or social/peer pressure that pushes them to drugs, and then compare the results, I think the authors of this research will be somewhat surprised.
Since the study makes no claim of cause, I'm not sure that holds. I think a better thing to find out would be to ask drug users how they spend their time. I suspect that games (with all their fun sensory stuff) make a great activity while high and thus are a pass time of preference. Looking at the results that is how I read these numbers.
Now what that would mean is that playing games has no effect on drug use.
While this research can probably be twisted by the anti-game lobby, the actual research that was done seems pretty neutral.
Before I started playing world of warcraft I was warned by several friends that it was a major part in the down fall of their marriage. I've played for the past two years and I've found that those who play daily usually end up with or already have failing relationships and the worse those relationships get the more they play.
When it all comes down to it I think that video games are a fun past time, but must be handled like alcohol, responsibly. Anyone play on Deathwing? I�ll be on ALL weekend.
Even now, in other quarters, there is 'research' linking rock music with promiscuity, if censors had their way, children would grow up in sensory deprivation tanks. Personally, I'm sick of all this finger-pointing, as though turning a switch off will solve all of societies problems, it's a cheap get-out clause that too many people are trying to twist for the sake of their own personal agenda and it needs to be stopped.
This study did not cover adolescents. Your response also makes me question your abilities as a counselor. Having seen the shallow understanding of psychology adolescent counselors often have, this does not surprise me.
@Peter
*nod* the issue of how this research will be interpreted and twisted by those who wish to cast blame on games for societies ills is another thing. In cases like this I try to remember who to view poorly and this time I think the researches did a good neutral job, even if the results are easily twisted.
No, it pretty much is almost entirely conservatives that are responsible for the legislation. I know you live in a world where everything bad has to be the fault of liberals, but, well, you're wrong.
Nice try though.
However an 813 sample size is more than sufficient.
-Matt the Statistician
Such as Drinking, or Bowling or Fishing?
Just because you yourself do not approve of something does not automatically make it a bad thing, I'm not a big fan of Video Games either to be honest, but that doesn't mean I can't respect the people who choose to use it as a past-time just like any other past-time. I am sure there were people who told Rembrandt that Painting was a pointless pastime, or told Beethoven that sitting indoors composing Music was a waste of time and that he should be doing something more 'wholesome' with his life.
Judging people by our own standards and opinions is one of the most restricting and selfish things we can do, yet people seem incredibly eager to do it.
As mentioned earlier, does that still mean that the studies that found Elvis promoted promiscuity in teens are valid, and that we should, therefore, put restrictions on who is 'capable' of listening to them?
Of course the results of studies change with time, that's what science is all about.
subject. It seems that the point of the study was to see what effect video games had on 813 students. The conclusion was that games have a negative affect on relationships. The same could be said for TV and movies.
Is it just one more thing to study. In my opinion any type of medium whether it be music, the spoken word, or video, if it puts out negative information then that is what the brain will take in and one will naturally react to it negatively.
Next time you watch or listen to something negative listen to the self-talk that goes on after. The brain will let you know how it feels about what has just been viewed. It is a universal law.
You mean like watching tv or reading a book. Neither of those activities are any more social than playing a video game.
Perhaps it is the sedate nature of gaming that gives it such a bad wrap.
The question is, can a video gamer have healthy relationships with friends and family?
Of course they can! Some may have to cut back on their playing time, but why target the video game itself?
That's like blaming guns for killing people.
(maybe that's not the appropriate analogy in this case.)
It is about how you make it work. And comparing it to cult-like mormon behavior that is designed to brainwash the youth is probably going to show video games to be terrible.
Video games are the devil. Right? Beat feet.
I know gamers love to defend their addiction, but the truth is they are missing out on real life because so much of their free time is WASTED on video games.
(Cue gamers to defend their addiction and try to convince us that "wonderful" things come from gaming.)
Regardless I think of it in terms of influence. Some things are more positive influences than others. Influences do exactly that. They influence. They don't choose someone's actions, but they can impact what actions happen.
It's sad that video games haven't worked to make themselves a more positive influence. There are movies and books that influence people to do things that positively impact the world around them. Until the same is routinely said of video games, video games deserve additional scrutiny. How are they influencing society is a very valid question regardless of what it is aimed at.
...and when the influence is negative (like smoking for example) the public should be made aware of that fact.
I make video games for a living and I really think the industry needs to take a more serious look at the influence video games have instead of categorically dismissing it.
That people with low self-esteem, and poor relationships would be drawn to the escapism of video games is common sense, not brilliant scientific research. People who don't like their life are more likely to want to escape from it than those who are already happy.
Chicken and the egg my friends.
And poor, poor Jack T...still tilting at windmills I see...
Why would I bother defending myself to you, you've already got us tagged and bagged as far as you are concerned, arguing my point with you would be like talking to a brick wall, and just as pointless.
If people want to debate the facts, fine, if people are going to regurgitate their own prejudices, one way or the other, then there's no point starting a dialogue, is there?
Though, I will point out that even clinics that are dedicated to gaming addiction are admitting that it is rarely gaming alone that is the problem, there are usually underlying social factors. Take a look at Keith Bakker, founder of the Video Game Addiction Clinic, and see what he has to say, I cannot post a link because of posting rules.
Grow up,and get your head out of your but.Video games give people entertainment and fond memories, in the exact same way that a book or a movie can. You need to get over your prejudice and realize that gamers are everywere, and can be just as successful as those who condemn our hobby.
The studies linking "the negative effects of video games" are flimsy and limited at best; if you'd ever played something like DDR or Rock Band, you'd know that video games can be fun AND physically demanding, and with GTA and Gears of War, you'd know that games aren't just for kids anymore.
1: Because Science that is not questioned is Dogma, as any scientist would know.
2: Because there is already research that disagrees with this result, it's just that censors choose to ignore it because it doesn't suit their agenda.
Personally, I have my doubts about the 'self esteem' research, 10 questions is nowhere near enough for a proper psychometric evaluation, but then, seeing some of the assumptions made about Video Gamers, I wouldn't be all that surprised.
If legislation is introduced, it starts with Games, but where does it end? Music? TV? Books?
If parents don't like their children playing video games, it is their responsibility to put their foot down, if the 'child' is a 20 year old adult, then they have to make their own decisions, it's up to parents to teach them moderation when they are young.
Do any of the posters on here *really* want the Government to start to dictate to your children what is Right or Wrong? Do you want to hand that power over to them, because, if you do, you will never, ever get it back.
Hate Video Games if you like, but if you value your right to be a parent, fight Legislation every step of the way.
Anyone who lays the blame for the social ills of the world on any one topic (today video games, yesterday rap, before then rock music, before then cowboys & indians, before then not attending church, before then literacy...) is a fool.
How much time do people waste reading trashy novels, or non-educational materials? Watching TV? Bolwing? Fishing? Knitting? Not intervening to help loved ones who are addicted to something?
Water is good for us; so why does it kill us if we drink a lot of it? Because ANYTHING is bad for someone if one uses it too much.
This story fails to observe the benefits of what they are researching, it fails in being non-biased (the researcher began with the presumption that 'games are bad m'kay'), fails to investigate what the cause & effect is, & fails to study a broader audience to provide a proper result.
Also, BYU found physical disabilities makes married people happier in another study, easily found on their own December 2008 archives.
Yeah.
The Pew Internet & American Life Project in October of 2008 found "...that avid gamers are just as likely to be civically and socially active as occasional gamers." amongst 12-17 year olds.
"The study also found that certain types of video games can have a positive effect on a player�s participation in civic activities. Most kids who were civically or politically active played games that involved social, moral or ethical issues, or played games that involve helping others or forming groups."
Not all games involve blowing something up. Many are very inspirational in their story-telling and artistry. Many games too promote verbal communication skills, teamwork, critical-thinking, judgement, and strategy, mathematics, athleticism...the list could go well past the 200 word limit.
But like anything, games should be played in moderation, just like eating, drinking (non-alcoholic drinks included), or any other activity whether day-to-day or for recreation.
For those of you who don't know what scholarly peer review material is - it is research done largely by university professors that has been accepted by their peer community as accurate.
4 Years is a long time in research, you may want to check over some of the more recent scholarly reviews on the subject, many of which disagree with elements of the original findings. Yes, 4 years ago Games were found to have many negative effects, however, nowadays, even the concept of Video Game addiction is somewhat debated, since Keith Bakker, founder of the Video Game Addiction Centre has stated that 90% of the people who were originally though to have Video Game addiction were usually sinking themselves into games in order to escape social and familial problems, and that the solution may lay more firmly with communication and interaction skills.
You may also be interested by work by people such as Bavilier and Green, Kutner and Olson and Professor Arthur Kramer all of whom state that there are definite beneficial effects to moderate and sensible Video Game playing.
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