Two new science-fiction board games offer players the chance to dominate their opponents. Ogre: Designer's Edition, from Steve Jackson Games, is a re-release of a classic war game, while Minion Games' Hegemonic is a grand strategic contest for control of a new galaxy.
Ogre: Designer's Edition
Originally published in 1977, Ogre is an intense two-player game of futuristic tank warfare. Thematically, Ogre presents a future where battlefields are dominated by gigantic, robotic tanks that carry a variety of different weapons and abilities. The new edition presents new maps, tiles, counters and, of course, the Ogres themselves.
There are several different scenarios in Ogre, usually where one of the Ogres attempts to destroy an enemy objective such as a command post or a train. Playing defense, a player is armed with several smaller units. The Ogre cannot be destroyed in one or two attacks. Rather, the player on defense must constantly hit the gigantic beast relentlessly if he hopes to bring it down. Players must target the Ogre's different weapons systems, as well as its tread points. A disarmed Ogre that remains mobile is still a deadly weapon, as it can ram and run over smaller units.
Each unit, and the Ogre's various weapons, have attack, range and defensive values. When targeting another unit, total attack and defense values are compared, then added to a dice roll. Then, the totals are reduced to smaller fractions, rounding in the combat defender's favor, before a chart is consulted. Units may be disabled or destroyed, and the Ogre is knocked out of play only when all of its weapons and tread points are destroyed.
The first thing that needs to be said is that Ogre is physically a big game, possibly one of the biggest board games ever produced. The massive box contains a mind-blowing number of components. In addition to 10 hard-stock map boards, the game comes with dozens of unit chits, terrain types and supplemental counters. The game also includes handy trays to hold the Ogres and other assembled components.
The real attraction to this game is the Ogres themselves. The game comes with dozens of Ogres from good cardboard stock that require some assembly. They are just beautiful and a lot of fun to play with, and the whole package just feels like a giant, adult-sized toy box.
Game play itself is fun and engaging, though not terribly imaginative beyond the basic thematic presentation. Essentially, it is a dice rolling war game with terrain, movement points, attack values and many other staples of the war-game genre. Rounding the attack and defense values to fractions seems a bit simple, and one would have hoped for a little more depth from the combat system to match the game's grand theme.
Still, there is no denying that Ogre: Designer's Edition is a lot of fun. If you enjoy the tactile thrill of executing a well-planned attack upon your enemies in a world made of cardboard, you will undoubtedly have a field day with Ogre: Designer's Edition.
Ogre: Designer's Edition is recommended for ages 14 years and up and takes anywhere from 30 minutes to several hours to play, depending on scenario.
The distant future is the setting for Hegemonic, a new game of intergalactic conflict. The Post-Human Assembly has decided to branch out from the Milky Way into an entirely new galaxy, forsaking thousands of years of peace in the process. Now, two to six factions will stop at nothing to dominate the new galaxy.
After constructing a modular board around a central galactic core tile, players place home systems in the different sectors. They also draw and place another tile near their home. Each turn, players collect income, then draw and place new tiles on the board before drawing new technology cards to enhance their faction's abilities. Then, over the course of three action rounds, players will expand their military, political, and industrial power throughout the new galaxy.
- A black-and-white Valentine’s Day:...
- 'The People vs. OJ Simpson' is better than it...
- Chris Hicks: Academy Award rules change to...
- Down with love: 9 movies to celebrate Singles...
- 'Hail, Caesar!' struggles to hit a rhythm in...
- 'Zoolander 2' is too little too late for Blue...
- Utah Museum of Contemporary Art tackles...
- Chris Hicks: Several 2015 theatrical films...
- 'Hail, Caesar!' struggles to hit a... 2
- Utah Museum of Contemporary Art tackles... 0
- Game Review: Tumult Royale: It's tough... 0
- A black-and-white Valentine’s... 0
- Chris Hicks: Academy Award rules change... 0
- Gentri to perform in Valentine's Day... 0
- Down with love: 9 movies to celebrate... 0
- 'Zoolander 2' is too little too late... 0