Ted S. Warren, Associated Press
REDMOND, Wash. — Before Ralf Groene helped devise the look and feel of Microsoft's Surface tablet, he designed food — or "food concepts," he says, for people on the go. Among them: dried noodles that come wrapped around a pair of chopsticks; a tubular meal that can be pulled with two fingers from a car cup holder base; and a fork that squeezes out sauce.
Though none of these ideas made it into production, the principles behind them can be applied to computing devices that fit into busy lives, says Groene, and they are just as varied as the ones Microsoft now uses to redesign all its software and devices.
"In a way, we've designed Surface with very similar principles," Groene said on a recent tour of the Surface lab on Microsoft's sprawling campus in Redmond, Washington. "Surface is trying to dissolve into your day."
Groene and his team designed the Surface to accompany its users everywhere. It can be used as a tablet-style news reader propped up on its kickstand while you eat your morning bowl of cereal, as a notepad to be scribbled on with a digital pen at a business meeting, and for watching a movie while sitting on your couch later in the day.
Microsoft is putting an emphasis on design excellence more than ever — to make its products more competitive with offerings from rivals Apple, Google, and Amazon and to prod its hardware making partners to dream up new, more innovative devices. In recent years, the software giant has put a priority on fashioning devices that work around people's lives, help reduce information overload and become intimate, personal and knowledgeable about their users.
And yes, Microsoft is even trying to make devices attractive, cool and desirable, top executives say.
Over the last four years, Microsoft has doubled the number of designers it employs to some 1,400. They have backgrounds as varied as filmmaking, food and footwear. While that pales in comparison to the 64,000 engineers who make up over half the company's workforce, designers are now shaping products, building user interfaces and mocking up devices with wood and 3-D printers.
"It used to be that engineers ruled the roost and engineers would bring in designers to make icons," says Joe Belfiore, Microsoft's corporate vice president overseeing personal computers, tablets and phones. "It's changed now."
Even as the company eliminates 18,000 jobs — most of them related to its purchase of Nokia's devices unit — Microsoft is empowering people like Belfiore and Groene to challenge conventional notions of what Windows devices can do.
Microsoft's new design ethos is a break from the past — a time, not long ago, when the company's software was largely a workplace necessity housed in functional plastic that was crafted by other companies.
It's no secret that Apple is the world's most beloved technology company in part because its devices are sleek, comfortable, and easy to use. And Microsoft now wants to infuse its products with the same qualities.
Designers today are woven into the process, from the early stages of product development to the way products are marketed to consumers, Belfiore says.
Microsoft has also recently elevated designers to more prominent leadership roles.
Take Albert Shum. A former designer for Nike, Shum was part of the team that revolutionized the Windows Phone software design to feature the boxy, "live tiles" that are central to the Windows 8 touch-based interface. Shum now heads "interaction design" for PC operating systems, Xbox game consoles, and phones, all of which were previously managed separately.
Microsoft's modern design philosophy draws upon the minimalist Bauhaus movement, which stresses function over ornamentation, while adding in clean typography and swooping motions. This common design language is key to making Microsoft's offerings seem like a related family of products and services.
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