Many parents avoid video-game matches

They often see kids' digital diversions as a waste of time

Published: Sunday, Nov. 25 2007 12:13 a.m. MST

Tyrus Lackman plays "Runescape" online at his home. Jesse Lackman says his son devotes 12 hours a week waging medieval combat.

Will Kincaid, Associated Press

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WASHINGTON — Jesse Lackman says his son spends a dozen hours a week waging medieval combat across the dreary dreamscapes of computer games. Just don't expect to find Lackman sitting beside him battling ogres and dragons.

"It's just such a waste of time," said Lackman, 47, a power plant operator from Center, N.D. "I tell him, 'Do something that has some lasting value."'

Lackman's avoidance of the digital diversions that captivate his 15-year-old son, Tyrus, is shared by many parents. More than four in 10, or 43 percent, of those whose young children play video or computer games never play along with them, according to an Associated Press-AOL Games poll released last Monday.

While experts debate whether electronic gaming is bad news or a blessing for children and their families, many parents are voicing their preference by never — or seldom — joining their kids when it's time to slay cyber scoundrels.

Besides those who simply don't play the games with their children, another 30 percent say they spend less than an hour a week doing so. All told, about three in four parents of young gamers never or hardly ever touch the stuff.

"I don't think it's good for them, the violence, the obsession," said Karen Kimball, 55, of Hale, Minn., another nonplayer who estimates her 17-year-old son plays 25 hours weekly. "No longer is it, 'Let's go out and throw a football."'

Those who game with their children are likelier to be younger, single and part-time workers than those who don't, the poll showed.

Among them is stay-at-home dad Marvin Paup, 33, of Golden Valley, Ariz., who says he plays 30 hours a week with his son and dozens more on his own.

Their current favorite is "Halo 3," a shooter game played online by thousands of players at a time. His state-of-the-art equipment includes an Xbox 360 console, surround-sound turned up "really, really loud" and a 65-inch wide-screen television, he said.

"That game has bonded me with him," he said of his 10-year-old son Allen. "It's like a whole new reality with me and him."

Overall, the survey highlighted how pervasive — yet age-related — interest in electronic gaming is today.

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