From Deseret News archives:
Composer Chance Thomas sets the tone for virtual adventures
His last project was creating the score for "Peter Jackson's 'King Kong' " game.
"When I was called on to do that game," Thomas said by phone from his Northern California studio, "it was before James Newton Howard was assigned to do the movie soundtrack. I thought the game creators would shoot me off sections from (the movie score) and have me rework them. But that wasn't the case. I was informed that the score for the video game was to be an all-original work."
Thomas, a former Utah resident and Brigham Young University graduate, said he had to get into the feel of the project before he started. "I went to France and met with the game-design team. I came home with a load of drawings and designs from the game. So I put up the drawings of the Skull Island in my studio. Skull Island is a pretty scary place and having those pictures up made the studio a different world."
In fact, the descending notes of "Kong's Theme: a Tragic Hero" on the soundtrack didn't emerge until halfway through the project. "I related to the story. While some may say it's a love story between Ann Darrow and King Kong, I see it a little different.
"It's like a relationship you have with your rottweiler. You look out for it and protect it from getting hit by cars and things like that. At the same time, the rottweiler looks out for you. That, to me, is the relationship between Ann and Kong. Kong took on a protective role over Ann. And she did, as well."
Still, a game soundtrack needs to enhance the overall game play, said Thomas. "Game music is so easy to shut off. I've done it. I know a lot of people who do it. They play the game with other music on. So, when I make music for a game, I want to make sure that it's the best music for the game.
"I like to say that my music will play you like you play the game. The music needs to make you sweat. It needs to make you cry. It needs to tap into your emotions to be effective."
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