Video-gamers wrong scapegoat

Published: Sunday, Jan. 15 2006 12:00 a.m. MST

I find your characterization of video-game players as "tending to live in an isolated world of dreams" to be separated from reality. True, a few video-game players would fall into this categorization, but they are a vast minority. To lump all the rest of us into this classification of socially-challenged and disconnected from reality is both offensive and irresponsible.

Popular video-game systems often sell hundreds of thousands (if not millions) of units during their life cycle. For your characterization to be accurate, we would need tens of millions to be socially dysfunctional. The next time you need a scapegoat for violent behavior, try pinning it on the parents who buy these M-rated games for their kids.

Jesse Harris

Sandy

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