From Deseret News archives:
'NCAA Football' gets freshening up
The gameplay in "NCAA Football 09," which has been solid and untouched for a while, gets some freshening up this year.
For the past few years, it was seemingly impossible to run around the defense; this year, the offenses are hard to keep contained. There seem to be way too many big-yardage plays. Once an offensive player gets a step on you, he's gone. And if the player is a star, it's even more pronounced.
I'm still reeling from an Iowa State running back who was constantly getting screen passes and disappearing for touchdowns.
But, when you are on offense, the game is slick and a lot of fun. And when you are playing against friends and looking at your patterns, you can move the joystick to show "bluff" or fake plays. That way you aren't giving away whether you are running or passing as well as the player patterns.
It's also possible to go from a run to a pass without changing formations. And when you score a touchdown, you can celebrate with your school's mascot, which is fun once, maybe twice before the joy passes.
Hard-core fans will cough up hard-earned money for Dynasty Mode, which hasn't changed much over the years. You pick your team, recruit kids out of high school and run the football program.
Recruiting got a boost last year but was barely touched this year. It may be a case of "don't fix what isn't broken," yet one fix that could be made is a better indication of your chances of recruiting a player. A red arrow pointing downward isn't the greatest indication. How about giving us a percentage of your odds of recruiting the player?
It's frustrating to waste time if there isn't a chance of getting a top recruit. There needs to be more data and some real-time interaction.
Campus Legend is another interesting playing mode. Essentially, you create a player who will finish high school, go to college and hopefully become a legend. There is a lot of work involved with practice and other aspects of the college career.
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